by David Gibson | Sep 25, 2024 | Frequencies, Student Research, Technology
This document aims to bridge the gap between the theoretical understanding of frequency-based modalities and their practical therapeutic applications. Drawing from personal experience and current research, we’ll explore how various frequency-based technologies...
by David Gibson | Sep 25, 2024 | Sound Healing Science, Student Research, Technology
Currently there are multiple sensory modalities being researched to treat Alzheimer’s disease, and a variety of cognitive degenerative diseases and impairments. In all of this research, the use of 40HZ gamma brainwave entrainment seems to be the key. 40hz visual,...
by David Gibson | Nov 14, 2022 | Consciousness & Therapies, Sound Healing Science, Student Research, Technology
Creating accessible and inclusive content, programs and services remains a perpetually changing alignment of rules, mindfulness and expectations. Opening potential for Every Body to benefit from your sound healing practice offers its own set of options to seed and...
by David Gibson | Oct 8, 2022 | Natural World Frequencies, Physiology, Chakras, Auras, Sound Healing Science, Student Research, Technology
I have written about the electric body. I talk about how the body is electric and what that means in terms of health. I explore how our electricity can be out of balance, how that is measured and ways to bring it back in to balance so we can be healthy. Electricity is...
by David Gibson | Oct 8, 2022 | Frequencies, Sound Healing Science, Student Research, Technology
This purpose of this document is to give a brief history and description of an EEG, and also show some of the less expensive models available, along with the easiest software I could find for creating graphs. I do not go into the different brain states (Delta, Theta,...
by David Gibson | Aug 29, 2022 | Student Research, Technology
A brief exploration of the potential for creating custom digital sound healing tools using the free, open source software platform Pure Data. Shows the basics of building patches like tone generators that can be run on all major operating systems and even mobile...
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